This is just the SD Ame / regular Carval art pieces that I used for the new section put together to post to dA. The new section is basically [ Heartcore's Massive Info Dump! ] There's a LOT of stuff there that will either answer some of the dozens of questions I've received, bring up new ones, lay out hints to current story happenings, AND give you a preview of what to expect! There's been one or two changes since the beginning, but everything is more or less permanent now.
I tweaked Carval a bit up there...and haven't drawn him in his current form for well over a year. Improvement is a nasty double edged sword sometimes...I LOVE how he looks up there, but it also makes me hate the old stuff even more, har!
I would definitely recommend the HTML version of the descriptions ([ found -here-] ) over the ones below, but I'm putting it here too for the sake of convenience:
There are three notable races in the world within Heartcore.
Demons are easily the longest lived of the races. There are several types ranging from various beasts, monsters and fantastical creatures. Some have even ascended from the human race, often by forming dark pacts or engineering great misdeeds in their mortal lives. Most demons are attuned to magic, but it can vary from only knowing a few spells in one school of magic to knowing dozens of spells in several schools. They all have formidable strength, generally have high speed, and are incredibly durable. Their alignment is neutral at best and chaotic evil at worst.
Every demon has a muse, a specific thing they are largely attached to and will often go out of their way to pursue. For example, Demon King Royce loves fine cuisine, Amethyst loves video entertainment, and Carval loves pyrotechnics. Another thing all demons have in common is a need to devour heartcores, and they prefer human ones in particular. They will weaken over time without them, but will utterly refuse to die. They can weaken to a point where they are unable to do anything but are forced to live on regardless. The only ways to kill a demon is to destroy their heartcore or total destruction of the head.
Demons are acutely aware of any and all lifeforms. As a result demons can suffer from sensory overload if they are around too many. This is why Asgar suits them so well - most flora and fauna cannot survive there.
Their reproductive habits are largely undocumented, since conception happens so infrequently.
Political system: Absolute Monarchy Habitat: Asgar, Midgard Average lifespan: 10,000+ years, can be considered immortal if they aren't destroyed.
Demi-humans that vary based on what beasts they're related to. Most of them largely resemble humans, with the only differences in skin, ears, and the addition of a tail. They can be attuned to magic, but it isn't commonplace. Beastmen have the least advanced technology and largely live off of the land. They are physically stronger than humans, and sometimes can even match a younger demon's strength. Their homeland of Nifelheim was ravaged by a war waged against them by demonkind. It is unknown how many beastmen are left, as the survivors are either in hiding or moved on to other realms.
Political system: Constitutional Monarchy Habitat: Nifelheim, Midgard Average lifespan: 150 years.
Humans are as typical as you and me. They are not attuned to magic, are short lived, and have the most advanced technology - but it's out of necessity. They are very hardy individuals, and have thrived despite a catastrophe that occurred prior. Humans rely on ancient technology in order to survive the harsh atmosphere. Their cities are located in incredibly large bio domes. They can survive outside of the domes, but only for a short length of time. It is rumored that there are some regions of the world where humans would not require bio domes, but they are currently unknown.
They are the primary foodsource for demons. Humans are aware of the demon's presence and have formed a task force to attempt to combat the problem.
Political system: Democracy Habitat: Nifelheim (now extinct from the realm), Midgard Average lifespan: 60 years.
Heartcore: Glossary Heartcore
What demons refer to as a creature's heart. When a demon plucks a heart out, it takes the form of a large stunning gem. A demon uses these as their foodsource. They require them to increase their strength and will otherwise weaken without them. The more they eat, the stronger they become, which is largely why older demons tend to be the strongest. Heartcores are ripe shortly after a creature reaches sexual maturity, and thus young adults become the primary targets. Demons prefer the heartcores of humans above all else, but will scrape by with other heartcores if necessary. Demons can heal crippling injuries at a rapid rate by gorging on them.
The War of the Beastmen
A war that occurred 10 years prior to the start of the story. In this war, demonkind was vying for control over the land that separated them from their primary foodsource. The beastmen had tolerated the demons' dietary needs and aided them in passage through the land...but only with a strict quota in place. Demon King Royce decided that he had enough of this, and set out to gain control over them. A lot of beastmen were killed, and the rest either went into hiding or moved on to other realms. Royce managed to possess the body of the beastman king using a dark ritual and also kidnapped a newborn beastman named Lutz. This negates any need for the beastman's cooperation...for now.
Generals of Demon King Royce's court. These ranks were obtained based on their contributions in The War of the Beastman. In ranked order they are: Asmodai Radinov, Slade Chasme, Amethyst Lashiec, Emerald Jaeger, Goristro Austerlitz, and Carval Jarvoc.
The title assigned to the beastman Lutz, who aids demons in passage through Nifelheim. Demons can suffer a sensory overload due to the lush prolific land of Nifelheim, and although they may be able to eventually find their way...the chance is very slim. That's where Lutz comes in.
Heartcore: Spells Magic in the world of Heartcore can be used by demons and beastmen.
Spells can be cast using the spell's name, incantations, gestures, or a combination of the three. Some lower-end spells may only require a simple gesture, and some higher-end spells may require a long incantation with precise movements ending in the spell name. The term 'spell name' can be replaced depending on which branch of magic is used. For dark magic: chaos words. For holy magic: holy words. For elemental magic: power words.
Particularly powerful magic users can speed up cast time for spells they are proficient at. Some can even bypass incantations and using the spell name! Sometimes this will effect it's power, range, or utility. This can usually be made up for by catching others by surprise or being in close range. Characters able to pull this off with particular spells will be noted with (*) next to their name.
Spells have eight schools: fire, ice, lightning, nature, psychic, earth, dark, and holy.
Charisma Command Known Casters: Asmodai (*)
An overwhelming power of persuasion engulfs the victim. The caster can influence their captives' actions and speech, but only for a limited time. The caster is required to be at close range, regardless of skill level.
Cruor Wrap Known Casters: Royce (*), Lilium
A tentacle based attack that can pin down, strangle, and crush opponents. It is initially manipulated by the caster using blood - either their own, or blood already on the battlefield. It becomes a medium for the tentacles, which have roughly a 20 foot range from the blood source.
Devil Drive Known Casters: Amethyst
A powerful amalgamation of dark magic and fire magic. It is the spell equal to Fel Overdrive. It calls upon the power of two demonlords and can assault both mind and body. If the spell doesn't connect with an organism, it loses half of it's effectiveness and only the fire portion of the spell causes any area of effect. This is still fairly destructive, however.
The spell is named after two things: First, the old saying of "Needs must when the devil drives." which means that when you are desperate, you must do things you ordinarily would not do. Second, a 19th century poem "The Devil's Drive."
Devouring Inferno Known Casters: Royce
The strongest fire spell known thus far. It concentrates on searing pain over raw damage, and can stop demons in their tracks immediately. It flays the victim and ignites their blood. The damage may be lower than one would expect, but it is very long term and incredibly painful.
Dominate Demon Known Casters: Royce, Lilium (*)
The souped up version of Charisma Command. The caster's influence and range is strongly increased based on their individual power. It's best described as mind control. It can also assault the victim from the mental plane, resulting in deep psychological damage over time.
Fel Overdrive Known Casters: Asmodai
A powerful amalgamation of dark magic and ice magic. It is the spell equal to Devil Drive. It calls upon the power of two demonlords and can assault both mind and body. If the spell doesn't connect with an organism, it loses half of it's effectiveness and only the ice portion of the spell causes any area of effect. This is still fairly destructive, however.
Fireball Known Casters: Amethyst
A typical fire spell. Quick and with a strong payoff.
Mega Volt Known Casters: Slade (*)
A strong surge of electricity emits from the caster's fingers. The spell is very short range, but also quite effective.
Ragna Flare Known Casters: Carval
A decent amalgamation of fire and earth magic. Incredibly quick and with a strong payoff, considering.
Ritual of Possession Known Casters: Royce
A dark spell specific to a certain type of demon (doppelganger). This enables the user to possess another body (usually dead) and gain the pros and cons of such. The user becomes a lich, and the body very slowly decomposes over time. Requires a sacrifice - which demons can survive but humans and beastmen cannot.
Silence Known Casters: Lilium
A very high-end psychic spell that can silence the victim for a certain amount of time, dependant on the power of the caster. Has a very long cast time, but has an incredible payoff.
Twin Needle Known Casters: Emerald
A strong nature spell that does piercing damage. If the incantation for the spell is completed, it also has a chance to poison the victim.
Vepar Vice Known Casters: Lilium
The strongest ice spell known thus far. It concentrates on slowing down the opponent, and can freeze lesser demons for a significant amount of time. It's the perfect mix of damage and utility, as the icicles can pierce the victim in several places. --- [ Want more? Check the main site! ]
I probably should. And I also noticed that our worlds have some similarities (though I can assure you that is of mere coincidence. I would NEVER steal ideas from others, because not only would that prove that I suck as a writer, but it would also prove that I have no respect for other people's works.)
Hi everyone!Today I
really nice having
such a huge support
from you guys, so I
want to do this
little raffle as a
thank you to
you. <3My free
time is really
limited, so I we'll
have only 1 winner
To join this raffle,
I once met someone
who was determined
not to use a D-SLR
until he had
mastered a Manual
Camera first. I
thought he was a bit
stuck up, maybe a
little arrogant of
his own abilities
he was right. You
will not truly value
you go right back to
basics and learn
Alright, I am
feeling generous to
points free to
lucky draw by just
faving :+fav: this
journal to enter
that's all!How will
the lucky draw be
held?A random number
generator will be
used to choose one
random winner and
that deviant will be
Down the Memory Hole
^arctoa, Jan 18,
2010, 9:35:59 AM
Forms Lost love
bridgesleft in the
`ChewedKandi has certainly gone out of her way to keep the vector community on the right path. Always making sure that her talents are infinitely scalable, Sharon has put her bezier curves to excellent use, and firmly anchored herself as an inspirational leader. We're absolutely delighted to bestow the Deviousness Award for June 2013 to `ChewedKandi. Congratulations, Sharon! Read More